java.lang.Object
|
+--javax.microedition.lcdui.game.Layer
|
+--javax.microedition.lcdui.game.TiledLayer
- See Also:
fillCells(int, int, int, int, int)
, setCell(int, int, int)
, setAnimatedTile(int, int)
, createAnimatedTile(int)
, setStaticTileSet(javax.microedition.lcdui.Image, int, int)
public int createAnimatedTile(int staticTileIndex)
- Geek's Notes:
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public void fillCells(int col,
int row,
int numCols,
int numRows,
int tileIndex)
- See Also:
getCell(int, int)
, setCell(int, int, int)
- Geek's Notes:
- Description Add your codes or notes Search More Java Examples
public int getAnimatedTile(int animatedTileIndex)
- See Also:
setAnimatedTile(int, int)
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public int getCell(int col,
int row)
- See Also:
fillCells(int, int, int, int, int)
, setCell(int, int, int)
- Geek's Notes:
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public final int getCellHeight()
- Geek's Notes:
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public final int getCellWidth()
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public final int getColumns()
- See Also:
Layer.getWidth()
- Geek's Notes:
- Description Add your codes or notes Search More Java Examples
public final int getRows()
- See Also:
Layer.getHeight()
- Geek's Notes:
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public final void paint(Graphics g)
- See Also:
- Layer,
Layer.getY()
, Layer.getX()
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public void setAnimatedTile(int animatedTileIndex,
int staticTileIndex)
- See Also:
getAnimatedTile(int)
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public void setCell(int col,
int row,
int tileIndex)
- See Also:
fillCells(int, int, int, int, int)
, getCell(int, int)
- Geek's Notes:
- Description Add your codes or notes Search More Java Examples
public void setStaticTileSet(Image image,
int tileWidth,
int tileHeight)
- See Also:
TiledLayer(int, int, Image, int, int)
- Geek's Notes:
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public TiledLayer(int columns,
int rows,
Image image,
int tileWidth,
int tileHeight)
- See Also:
setStaticTileSet(Image, int, int)
, fillCells(int, int, int, int, int)
, setCell(int, int, int)
- Geek's Notes:
- Description Add your codes or notes Search More Java Examples