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Java > Open Source Codes > org > nightlabs > editor2d > figures > BufferedFreeformLayer


1 /* *****************************************************************************
2  * NightLabs Editor2D - Graphical editor framework *
3  * Copyright (C) 2004-2005 NightLabs - http://NightLabs.org *
4  * Project author: Daniel Mazurek <Daniel.Mazurek [at] nightlabs [dot] org> *
5  * *
6  * This library is free software; you can redistribute it and/or *
7  * modify it under the terms of the GNU Lesser General Public *
8  * License as published by the Free Software Foundation; either *
9  * version 2.1 of the License, or (at your option) any later version. *
10  * *
11  * This library is distributed in the hope that it will be useful, *
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of *
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
14  * Lesser General Public License for more details. *
15  * *
16  * You should have received a copy of the GNU Lesser General Public *
17  * License along with this library; if not, write to the *
18  * Free Software Foundation, Inc., *
19  * 51 Franklin St, Fifth Floor, *
20  * Boston, MA 02110-1301 USA *
21  * *
22  * Or get it online : *
23  * http://www.gnu.org/copyleft/lesser.html *
24  * *
25  * *
26  ******************************************************************************/

27
28 package org.nightlabs.editor2d.figures;
29
30 import org.eclipse.draw2d.IFigure;
31 import org.eclipse.gef.EditPart;
32
33 /**
34  * @author Alexander Bieber <alex[AT]nightlabs[DOT]de>
35  */

36 public interface BufferedFreeformLayer {
37     /**
38      * Should force the buffer to
39      * be rebuild before painting the
40      * next time.
41      */

42     public void refresh();
43
44     /**
45      * Should try to update the buffer
46      * concerning a change in the given
47      * Figure.
48      */

49     public void refresh(IFigure figure);
50
51     /**
52      * Most buffered Layers will need a
53      * EditPart (or its root Control) to
54      * know about their buffer sizes etc.
55      *
56      * @param editPart The EditPart.
57      */

58     public void init(EditPart editPart);
59     
60 // public void repaint();
61
}
62
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