1 /* 2 * Licensed to the Apache Software Foundation (ASF) under one 3 * or more contributor license agreements. See the NOTICE file 4 * distributed with this work for additional information 5 * regarding copyright ownership. The ASF licenses this file 6 * to you under the Apache License, Version 2.0 (the 7 * "License"); you may not use this file except in compliance 8 * with the License. You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, 13 * software distributed under the License is distributed on an 14 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 15 * KIND, either express or implied. See the License for the 16 * specific language governing permissions and limitations 17 * under the License. 18 * 19 */ 20 package org.apache.mina.common; 21 22 import java.net.SocketAddress; 23 24 /** 25 * An {@link IoSession} for broadcast transports. (e.g. UDP broadcast or multicast) 26 * 27 * <h2>Writing Back to the Broadcasting Server</h2> 28 * <p> 29 * When you implement a client that receives a broadcast message from a server 30 * such as DHCP server, the client might need to send a response message for the 31 * broadcast message the server sent. Because the remote address of the session 32 * is not the address of the server in case of broadcasting, there should be a 33 * way to specify the destination when you write the response message. 34 * This interface provides {@link #write(Object, SocketAddress)} method so you 35 * can specify the destination. 36 * </p> 37 * 38 * @author The Apache Directory Project (mina-dev@directory.apache.org) 39 * @version $Rev: 555855 $, $Date: 2007-07-13 12:19:00 +0900 (금, 13 7월 2007) $ 40 */ 41 public interface BroadcastIoSession extends IoSession { 42 /** 43 * Writes the specified <tt>message</tt> to the specified <tt>destination</tt>. 44 * This operation is asynchronous; {@link IoHandler#messageSent(IoSession, Object)} 45 * will be invoked when the message is actually sent to remote peer. You can 46 * also wait for the returned {@link WriteFuture} if you want to wait for 47 * the message actually written. 48 * 49 * @param destination <tt>null</tt> if you want the message sent to the 50 * default remote address 51 */ 52 WriteFuture write(Object message, SocketAddress destination); 53 } 54