1 /* 2 * @(#)Painter.java 1.2 07/12/12 3 * 4 * Copyright 2007 Sun Microsystems, Inc. All rights reserved. 5 * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. 6 */ 7 package com.sun.java.swing; 8 9 import java.awt.Graphics2D; 10 11 /** 12 * <p>A painting delegate. The Painter interface defines exactly one method, 13 * <code>paint</code>. It is used in situations where the developer can change 14 * the painting routine of a component without having to resort to subclassing 15 * the component. It is also generically useful when doing any form of painting 16 * delegation.</p> 17 * 18 * <p><code>Painter</code>s are simply encapsulations of Java2D code and make 19 * it fairly trivial to reuse existing <code>Painter</code>s or to combine 20 * them together. Implementations of this interface are also trivial to write, 21 * such that if you can't find a <code>Painter</code> that does what you need, 22 * you can write one with minimal effort. Writing a <code>Painter</code> requires 23 * knowledge of Java2D.</p> 24 * 25 * <p>A <code>Painter</code> may be created with a type parameter. This type will be 26 * expected in the <code>paint</code> method. For example, you may wish to write a 27 * <code>Painter</code> that only works with subclasses of {@link java.awt.Component}. 28 * In that case, when the <code>Painter</code> is declared, you may declare that 29 * it requires a <code>Component</code>, allowing the paint method to be type safe. Ex: 30 * <pre><code> 31 * Painter<Component> p = new Painter<Component>() { 32 * public void paint(Graphics2D g, Component c, int width, int height) { 33 * g.setColor(c.getBackground()); 34 * //and so forth 35 * } 36 * } 37 * </code></pre></p> 38 * 39 * <p>This interface makes no guarantees of threadsafety.</p> 40 * 41 * @author rbair 42 */ 43 public interface Painter<T> { 44 /** 45 * <p>Renders to the given {@link java.awt.Graphics2D} object. Implementations 46 * of this method <em>may</em> modify state on the <code>Graphics2D</code>, and are not 47 * required to restore that state upon completion. In most cases, it is recommended 48 * that the caller pass in a scratch graphics object. The <code>Graphics2D</code> 49 * must never be null.</p> 50 * 51 * <p>State on the graphics object may be honored by the <code>paint</code> method, 52 * but may not be. For instance, setting the antialiasing rendering hint on the 53 * graphics may or may not be respected by the <code>Painter</code> implementation.</p> 54 * 55 * <p>The supplied object parameter acts as an optional configuration argument. 56 * For example, it could be of type <code>Component</code>. A <code>Painter</code> 57 * that expected it could then read state from that <code>Component</code> and 58 * use the state for painting. For example, an implementation may read the 59 * backgroundColor and use that.</p> 60 * 61 * <p>Generally, to enhance reusability, most standard <code>Painter</code>s ignore 62 * this parameter. They can thus be reused in any context. The <code>object</code> 63 * may be null. Implementations must not throw a NullPointerException if the object 64 * parameter is null.</p> 65 * 66 * <p>Finally, the <code>width</code> and <code>height</code> arguments specify the 67 * width and height that the <code>Painter</code> should paint into. More 68 * specifically, the specified width and height instruct the painter that it should 69 * paint fully within this width and height. Any specified clip on the 70 * <code>g</code> param will further constrain the region.</p> 71 * 72 * <p>For example, suppose I have a <code>Painter</code> implementation that draws 73 * a gradient. The gradient goes from white to black. It "stretches" to fill the 74 * painted region. Thus, if I use this <code>Painter</code> to paint a 500 x 500 75 * region, the far left would be black, the far right would be white, and a smooth 76 * gradient would be painted between. I could then, without modification, reuse the 77 * <code>Painter</code> to paint a region that is 20x20 in size. This region would 78 * also be black on the left, white on the right, and a smooth gradient painted 79 * between.</p> 80 * 81 * @param g The Graphics2D to render to. This must not be null. 82 * @param object an optional configuration parameter. This may be null. 83 * @param width width of the area to paint. 84 * @param height height of the area to paint. 85 */ 86 public void paint(Graphics2D g, T object, int width, int height); 87 } 88